Archive for August, 2007

30-AUG-07 3DDX is not dead yet!

Posted in Did you know?, News, Other Music Games by S'Tsung on August 30th, 2007

Last year on this very same date a Chinese company EZ2Dance produced and released a new version of Dance Station 3DDX. The game is called now Plus Dance Station 3DDX 3: D-Tech.

The machine differs little bit from the previous two versions. It red and blue panels on the platform and the hand sensor cage is red. On this cage you will also see flashing lights.

The game contains 87 songs. 15 songs are Chinese, the rest of it is Korean and the songs come from the previous two versions of 3DDX and Pump it Up.

The game has 2 difficulties for single (Easy, Hard - earlier known as pretty steps and hard steps) and one difficulty for double (club, earlier known as dual mode).

The Hidden Codes stay the same as on the previous version, so no need to learn new codes for speed modification or random steps.

all the information is taken from the official website at EZ2Dance.com

There is a new community around this game and they are making videos and comments ^_^. I’m happy that this game is not dead yet.

Note: for some basic info or videos you can check my site DS 3DDX 2

29-AUG-07 SuperNova 2 is out!

Posted in Dance Dance Revolution, News by S'Tsung on August 29th, 2007

Well, the title says it all. On the 22th August SN2 was released in Japan. 29th August the SN2 Upgrade kit was released.
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I don’t know what to say about SN2…I’m more confused about it than anything else.

Extra stage is no longer what it was. You have to play one particular song and get a good score. It does not need to be AA on Heavy difficulty-_-. Kind of sad about this thing.

Enjoy level/My GrooveRadar won’t never be used in Europe and what else? Internet Ranking is fine, unlocks are nice and this keeping track of how you are doing is also good. But without e-AMUSEMENTs it’s no use for Europeans…

Special Challenge charts seem to be here just to make a new ten footers. To fill you in. There are several songs like Dead End, D2R, Dynamite Rave etc. that have a new challenge chart. Those songs are ten footers and usually the song has 100% (a lot, does not need to be 100%) of something (air or freeze for example).

The jump and freezes songs are kind of ok. Even though it seems for me that KONAMI just wanted to create new ten footers without really thinking about a stepchart.

Dead End is a speciality. Groove radar values are like “100%”. It’s like 16th run overkill at 190BPM. It’s just CRAZY! If I would see this in StepMania, it would be ok…but actually on an arcade machine?

28-AUG-07 DistorteD CS is out!

Posted in BeatMania IIDX, News by S'Tsung on August 28th, 2007

Yeah, you heard it right, DistorteD is out and I guess many people got their copy. Mostly those who got the Limited Edition have to be happy^_^.

But I was slightly disappointed with the game (just my opinion at that time, I think it will change). The menu is not the same as the Arcade version and I missed the “shibaraku omachikudasai” (not that I would like to wait for the PS2 to load the songs). Also having the DistorteD theme on Happy sky I saw the differences between DistorteD’s and Happy Sky’s theme which made me look at the differences rather than paying attention to the notes.

Anyway I went through the songlist and was delighted to see there Bloody Tears, Zenius-I-Vanisher, iFuturelist and other songs I like from the arcade version. Also some good songs came back (Quasar also, yep!) so I think I will like the game the next time I play it.

22-AUG-07 Para Para - Supersonic Fire

Posted in ParaPara by S'Tsung on August 22nd, 2007

STsung performing SuperSonic Fire

I wanted to post a post about me cleating my first eight level song on another in BeatMania IIDX but I decided not to.

Today I wanted to do something BEMANI related and I ended up trying to do ParaPara. But I guess it wasn’t that good idea. I have a fever and I don’t feel well but still I decided to take a video of Supersonic Fire. It was more a torture than having fun while doing it…I know this routine by heart but I couldn’t stop messing this up. After I cried about this I finally to manage to do it correctly.

Download => Supersonic Fire

BemaniTube => Supersonic Fire

18-AUG-07 Milan Milan Milan!

Posted in ParaPara by S'Tsung on August 18th, 2007

STsung performing Milan Milan Milan

It’s been quite a long time since I’ve done any PP routine. So I decided that I have to do a video of one this weekend. I thought about SuperSonic Fire, Like a Virgin.

I love Luna Teresa-Mori and she performs Milan Milan Milan and Supersonic Fire with Richie on SEB180. So I decided to this routine instead of the slow paced Like a Virgin.

And as usual I look like if I would like to kill someone but still I’m having fun even though it does not look like it^_^. Maybe in the future I will learn how to smile.

Download => Milan Milan Milan
BemaniTube => Milan Milan Milan

13-AUG-07 Survive in Area 15

Posted in BeatMania IIDX, News by S'Tsung on August 13th, 2007

Last Wednesday the location test of BeatMania IIDX 15 Operation DJ Troopers has started. It will end next week and I wonder what all the Japanese players will be saying about this game.
After releasing Happy Sky CS we had Test Location of Gold in America. Everyone wondered what IIDX number 15 would look like or what the name would be.

I have to say that for me the name of the game made me say “This ain’t IIDX”. But after some time I had to admit that this will be the official name of the game. It really sounds like a name for a war game (or FPS game). I know the two letters D and J still stand in the name…but look at the poster. All the previous games had nice/cute people there. If I ever get a double A I will get a picture of an armed person in camouflage uniform? Or just a cute little girl with big guns?

The theme is dark and greenish. It is true that it is more “alive”. It has special effects added to the theme. The color of the effects is mostly light green and it flashes on the screen pretty brightly. Oh you know that the sudden “wall” is now camouflaged? Still it seem not to fit the game. I have to say it is original…but it brings on more questions. What the songlist will look like?

12-AUG-07 ITG - 10k peak combo

Posted in In The Groove by S'Tsung on August 12th, 2007

10k combo

Today I managed to get over ten thousand peak combo for the third time in my life. This time, I didn’t get it on my PS2^_~. So the combo is up on Groovestats.

10-AUG-07 PA/FA question…

Posted in Dance Dance Revolution, In The Groove by S'Tsung on August 10th, 2007

Mahou no Tobira

Lately we’ve been discussing why people in the Czech Republic can’t get high scores on easy songs or even heavy songs. People said mostly that it’s because foreign people have so much time that they can play all day and all night. Also they said it’s a question of arcades and Cobalt Fluxes. And the last think stated was concurrence.

What I think about that? I think that it’s not a question of free time nor Cobalt Fluxes. I don’t know too many people having them so…A question of free time? Well, I know many people going to arcades once per week and they can AA ninefooters and AAA the rest (not counting in ten footers+). The answer could be somewhere in the arcades issue…

Anyway I went to our local arcades. It’s a real crap-o-cab with ITG1. I got some 97% scores so it’s doable but I have to say that it’s off and the screen is bad (low results for me). People don’t get high scores on this machine. I still hold the highest score on the machine. There were new scores on the machine since I went there last time, so it seems that from time to time people go there and play.

Cobalt Flux issue…well people have here home made pads from one person. Those pads are not bad, neither are the best. I would never pay for it, neither I would play on it. I would prefer playing on Impact Dance pad. Anyway you can get high scores on this pad no problem as I AAAed quite a lot of DDR songs on StepMania on it and I got most of my triple stars in ITG on it too. The pad is still in development so we still have to see how it will be.
But anyway you can get high scores on any kind of pad. (even a Deluxe Ignition Pad, at least I can do that).

The last thing they stated was that there is a concurrence abroad. It seems that I am no concurrence to them and also it seems that everybody here thinks that there are no players at all. I know about one player who plays all the time and wants to get better. He got better and is actually good when playing easy songs. But he will eventually clear more difficult songs and get better on them. But there are other players who can clear ten footers even though they don’t do this often and their PA is bad.

What do you think? What the reason could be?

Anyway I got that AAA on Mahou no Tobira today - First try.

9-AUG-07 Bemanifacile almost owned!

Posted in Other Music Games by S'Tsung on August 9th, 2007

Bemanifacile

Well, today was my second day trying to solve the riddles on http://mg-impact.fr/bemanifacile
This time I was trying to solve some of the Special group ones. One of them was:

There was an image with an asterix, 2547 and a png picture. There was also written ab urbe condita. So I was wondering what the hell they want me to find out. Well, I got it. I found out what means Ab Urbe Condita and I found the word which should be standing in front of the 2547 (instead of the asterix). I got to a new picture by writing [the word].png into the address bar . It showed me a picture. There were all characters from IIDX ….o_O I was like WTF?? But after some time I found the answer and I was happy for it. Just go and try it out, hehe.

I solved several other puzzles of the same genre but still it wasn’t enough to get to the fifth place. hehe^_^